There's also an unforgiving experience system that rewards only the most dedicated players (or bots) with the prestigious level 99 cap. There are so many variables when it comes to magic finding - the term for killing enemies in hopes of them dropping high-level gear - that you can spend 20 years playing the game and never find the best top-tier loot. Instead, Diablo II has a tight player-vs-player (PVP) system and a loot structure that makes it almost impossible to find every piece of gear and rune in a standard player's lifetime. At least not in the sense of Diablo III's Greater Rift system where you push to achieve better times completing harder dungeons. All those players despite Diablo II having no official endgame. Whether you were looking to trade, do battle, run bosses, or just park a mule, you had an overwhelming amount of options.ĭiablo II still pulls me back despite having no real endgame.ĭiablo II multiplayer is still populated to this day, especially following a ladder reset (where all ladder characters are moved to a non-ladder realm and all players effectively start again with nothing). was in its prime back then, and there were thousands of available lobbies to join. I thought singleplayer Diablo II was a lot of fun until I ventured into the online world. Source: Windows Central (Image credit: Source: Windows Central)
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